Up next: towards the final destination - Barotrauma (2024)

Hello everyone!

With the Silky Smooth update finally out of development, it’s time to lift the veil on the what and how of campaign development and our plans for more content. Everyone here is anxious to finally get to go from words to action after so much time spent paving the way to the center of the map, so to speak.

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We’re going to write more about the actual features and content in the COMING SOON updates a little closer to date when we can say for sure what goes into which update. For now, here’s a quick overview of the updates we’re planning to release over the coming months. (We hope they’ll get proper names like all our babies so far, once they stop being just a glimmer in the corner of our collective eye.)

“Content 1”

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AKA the next proper update; there will be a patch and/or a minor update before this.

As the working title suggests, this update will bring new content, and you can already get a fairly good idea of the broad strokes by looking at our Trello. Besides new content, there are still going to be some more of the “paving the way” type improvements. This update is planned to be neither huge nor tiny and released as soon as next month, Honkmother willing. Here are some highlights to look forward to:

  • Shipwrecks, because there can never be enough dark scary dungeons. (The wrecks may also be occupied.)
  • Contextual commands 1/2 (What? New commands that work with the command UI and make it a lot more powerful.)
  • Anti-griefing improvements & more UI improvements

“The Campaign Update”

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After [temporary name]Content 1, the next big thing is going to be the progression and content heavy “campaign update”. You can’t yet discern from our Trello what to expect from it, but let’s say this is where we hope to deliver on the majority of the promises we’ve made about campaign progression. Content and features we’re currently hopeful will make this update:

  • Explorable outposts & outpost event system
  • Location evolution
  • Submarine upgrading
  • An improved economy system

To be sure, we’re going to add these as minimum viable versions first, but even then, this update is quite possibly going to exceed all previous ones in scope. Keep your fingers crossed for us!

“Content 2”

Concept art for a new #Barotrauma creature we're planning on adding: a plant-like organism that can infect the submarine's ballast and gradually grow to invade the whole sub while leeching on the submarine's power grid. #gamedev #gameart #indiedev pic.twitter.com/qYBPolSYY0

— Regalis (@UndertowGames) February 11, 2020

Because the first content update and the beastly campaign update are by no means going to contain all the content we want to add, the campaign update is planned to be followed by another update that centers on content. As this one is still several months away, it’s difficult to give any more details about it now, but when you’re favorite new content addition is missing from the earlier two updates, despair not! There’s a chance we’ll add it in this update.

This will not be the last update we make – the endgame and biome overhaul, for example, are conspicuously absent from this post, as their likely time of arrival is currently still too uncertain. More about later updates, well, later!

In addition to the campaign improvements, we're reworking #Barotrauma's biomes to give variety, both visually and gameplay-wise. Mockup 4/5 #gameart #gamedev #indiedev #IndieGameDev pic.twitter.com/wQimsrWrr0

— Regalis (@UndertowGames) February 27, 2020

Minor updates

Just like “Content 2” isn’t the last Barotrauma update, the three updates described above are not the only updates that we’re going to make next. To avoid long spells of silence between updates, we’re planning occasional mini-updates, bugfix patches and the like between the bigger releases. This should help to get issues fixed in a more timely fashion as well as to keep the waiting time between updates more manageable (as the above three, the middle one in particular, are going to be a fairly long time in the making).

Mockup of an animated fabricator. I think this sort of stuff would be a great way to liven up the submarine and make it easier to see the status of the devices at a glance! #indiegame #gamedev #gameart #barotrauma pic.twitter.com/hi64qW2AeF

— Regalis (@UndertowGames) February 5, 2020

About Silky Smooth

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We’ve been reading the feedback about the new UI and optimization changes mostly in silence, trying to get the big picture. As mentioned, a patch or minor update is planned to be released before the first content update, and the content update should also resolve some of the difficulties players have had with the new UI. With an overhaul as big as the one we did with Silky Smooth, there are sure to be a lot of opinions – rest assured, we’ve read them all even if we haven’t commented back on most of them. Thank you for all the comments, feedback and encouragement!

More of The Europan

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Besides the team working on new visuals and functionalities, the writing machine is in constant motion too. We’ve been asked a couple of times if the Supporter Pack and the magazine it contains, “The Europan”, are going to get more content. Work on the game itself naturally takes precedence, but we want to confirm that yes, they are: We’re currently working on another volume of the magazine, with some new visuals and audio (notably, the Subaquatic Symphony!) to be added to the pack along with it.

That’s all this time!

We’re excited about this new part of our roadmap that we’re finally getting to, what about you? Let us know what you look forward to the most!

Up next: towards the final destination - Barotrauma (2024)

FAQs

Is there an end to the Barotrauma campaign? ›

End Location

Reaching this location will "end" the campaign, teleporting a submarine and its crew along with everything they've gathered back to their starting outpost, letting them start anew but with level difficulties set to the max for their biomes, along with the map being reset and hidden again.

Is there an ending to Barotrauma? ›

Well, they did add an actual ending to the campaign, that is like 2-3 hours long from what I've read, "testing the skills you and your crew have acquired throughout your journey", also overhauls to the factions and adding more content and story missions. Compared to what it was before, this did become an actual game.

How long is the Barotrauma campaign? ›

When focusing on the main objectives, Barotrauma is about 43½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 139 Hours to obtain 100% completion.

What is the goal in Barotrauma? ›

The primary goal in Barotrauma's Campaign mode is to maintain a Submarine and navigate it through the depths of Europa.

What is the largest modded ship in Barotrauma? ›

Players looking for the maximum storage space as well as decent defensive capabilities need look no further than Berilia. Berilia is a highly resilient submarine, and also has the most cargo space of any of the game's ships.

What is the hardest creature in Barotrauma? ›

As the Endworm is one of the most dangerous creature in Barotrauma, players are advised to kill it or avoid it at all costs. A Railgun loaded with several nuclear shells is the most effective way of dealing with it.

Can you get banned in Barotrauma? ›

Barotrauma server admins have a wide range of commands at their disposal, including the ability to kick and ban players from the server.

What is the deepest you can go in Barotrauma? ›

The highest depth value takes priority.
  • Default - 0 meters.
  • Diving Suit - 4,000 meters.
  • Combat Diving Suit - 6,000 meters.
  • Slipsuit - 6,000 meters.
  • PUCS - 6,000 meters.
  • Abyss Diving Suit - 10,000 meters.
  • Exosuit - 10,000 meters.
  • Funbringer 3000 - 10,000 meters.
Dec 30, 2023

What is the biggest alien in Barotrauma? ›

The largest enemy in the game is the Endworm, who will attack submarines, but is passive to humans.

What is karma in Barotrauma? ›

Karma is a Barotrauma server setting intended to discourage players from engaging in griefing behaviour. It punishes those who harm others, gradually escalating the severity of the punishments. There are several in-game events that directly affect Karma, by either raising it or lowering it.

Is Barotrauma based on SS13? ›

Development. Lead developer Joonas Rikkonen, who had previously developed SCP – Containment Breach, cited the online role-playing game Space Station 13 as the biggest single source of inspiration for Barotrauma, praising its emergent gameplay and emphasis on human interaction.

How to enable cheats Barotrauma? ›

First off open the console by pressing F3, then type 'enablecheats'. Afterwards you can use a variety of commands to give yourself skills, experience, items or money.

Who is the final boss in the Barotrauma campaign? ›

Jove is the final boss of Barotrauma that was introduced in 1.0. 7.0. An ancient god-like creature found in the Eye of Europa, it is worshipped by Ancients. It has a shield that blocks projectiles and all damage, and pylons must be destroyed to disable the shield.

How far down is the abyss in Barotrauma? ›

While most maps' abyssal depths and critical depths are at 4000-5000m, the actual depth of these varies on the size of the map - if a map forces you to navigate lots of vertical caverns, the abyssal depths and critical depths will be deeper than usual (usually 4500-5500m); whereas if a map forces you to navigate long, ...

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